As the medium of video games gets
older and becomes more popular, “gaming”
will be less and less of a thing. The concept of being
“a gamer,” or the existence of “gaming culture” are concepts
that only exist because most kinds of video games are still on the
margins of society's collective consciousness. Those who regularly
purchase games are a niche market. Being a fan of video games confers
an identity to those who do it because of its relative rarity, like
being a motorcycle rider, and unlike common activities, such as
watching TV. Any kind of group that people can be categorized into is
prone to having stereotypes and prejudices applied to its members by
outsiders, and gamers are certainly no exception.
The prejudices
against gamers are many, but the one I am concerned with is the
generalization that we are ourselves very prejudiced people. Gamers - a group dominated by straight, white men - have a reputation for
being overtly sexist, racist, homophobic and otherwise socially
regressive. This is not why I am ashamed; I'm not concerned that
people will think I am any of these things. If they know me well at
all, they won't. A person who doesn’t know me might prejudicially
assume these things if they somehow learn I am a gamer before they
learn anything else about me, but that won't happen often except with
other gamers, so I am not especially concerned.
To the extent that
any prejudice is ever justified, this one is. The gaming community
has huge problems with these issues. The stereotype of the bigoted
gamer is widespread. It is well known that most spaces dedicated to
communicating about games - or worse, within games - are rife with
disgusting amounts of hateful bile. Admitting to liking games is
tantamount to saying I am willing to tolerate this kind of shit for
the sake of accessing entertainment, which calls my values into
question. That is why I am embarrassed. It is very difficult to
maintain the position that I value social justice, tolerance and acceptance when I appear to be ignoring blatant violations of these
values among the people with whom I discuss and play games. Many
non-gamers are people who might have become new gamers if not for the
way that existing gamers behave. They were not wrong to conclude it
isn't worth it. Half the time I think they made the right call and I
should have taken up basketball or bird watching or something.
Spartoí |
Of course I despise bigots, but I realize their occasional appearance is pretty much a
given in any human endeavor. The places where they are known to
congregate are suspect, however. What flaws do gaming spaces have
that allows such vile behavior to flourish? I am aware that there is
a silent majority of gamers who are not overtly bigoted, but who
meekly tolerate the presence of bigots because they think they have
no choice. Worse, there are some who, in their zeal to defend their
beloved hobby from criticism, unwittingly support the bigots with
minimization tactics: “Don't feed the trolls” or “stop white-knighting.” These enablers
frustrate me to no end, but the ones who say nothing are incredibly
aggravating as well; their silence lends tacit approval to the
bigots' behavior. Many of the bigots are cowardly bullies, using the
anonymity of online environments as cover to spew invective and slurs
the use of which would ruin their extra-gaming social lives if,
indeed, they have one. This same anonymity protects everyone, though,
so why are the silent remaining so? The forces of anti-bigotry should
be equally emboldened by the anonymity enjoyed by bigots, but by and
large, they aren't speaking up. When I call out a chauvinist or homophobe
in gamer-space, I often find myself the only voice of dissent, and my
protests stir up even more bigots, as though by being decent I sow
dragon's teeth.
The presence of
bigots in our ranks is intolerable, and I grow increasingly disgusted
with a lack of allies and the inertia that seems to be holding
everyone back from cleaning house. A huge amount of what goes on in
gaming circles is beyond reprehensible, and if you are a gamer who is not outraged
about it, you are either not paying attention or part of the problem.
I have grown more
acutely aware of these issues in the past 2 years because of my
interest in the growing phenomenon of e-sports. Professional level competitive gaming has really taken off in the West with the release
of Starcraft 2. With many video games you can avoid or minimize
contact with other gamers, but competitions necessitate gatherings,
interactions and discussion. As tournaments draw larger crowds, offer
bigger prize pools and attract more sponsors, mainstream media is
starting to pay attention. As desperately as team owners and
tournament organizers try to attract outside attention to our events,
the attention might not be to our benefit. We are not ready for
outsiders to look around our spaces yet. I cringe whenever I think of
Reuters or CNN at a video game tournament full of game fans. If they
are any good at their job they are going to notice something right
off the bat: almost all of the attendees are white men. If they do
some research to find out why that is, if they report on what they
find with the same disgust that I feel, it will severely hamper the
growth of e-sports, and scare more people away from gaming. Nobody
wants to hear that their baby is ugly, but this scene is riddled with
terrible people that actively try to make others feel unwelcome.
Alienating people is the opposite of what sponsors want, and without
sponsors, there are no tournaments.
Spawn more chairs |
In the following installemnts, I
am going to examine 3 incidents involving overt bigotry that have
happened in e-sports in the last 3 months. Yes, sadly, we have had one a month this year. I will examine how they were
handled by the organizations involved and the e-sports fan base,
highlighting how we get this stuff wrong, and how we occasionally get it right.
The
first incident was “Aris"
Bakhtanians' public, vicious sexual harassment of his teammate
Miranda “Super_Yan” Pakozdi, egged on by viewers, during a week
long live-streamed publicity event in February for Capcom's new
release, Street Fighter x Tekken.
The second is the firing of
e-sports commentator Jake "Orb" Sklarew in March by the
prominent American multi-game e-sports team Evil Geniuses over his
repeated use of racial slurs on his stream.
Finally, I will examine
the ongoing community reaction to Sasha "Scarlett" Hostyn,
an 18 year old amateur Starcraft 2 player from Canada who won an
online tournament for a chance to play in the 4th IGN Pro
League Championship open bracket in Las Vegas where she won an
impressive series of upsets against seasoned professional players.
Her performance merited an interview with prolific e-sports reporter
“Hot_Bid,” and hearing her voice in the interview, the ghouls
that inhabit the lower half of Youtube and the Starcraft sub-Reddit
clocked her as trans, and began their customary public shaming
campaign. Each of these incidents highlights unique problems the
gaming community faces and some possible solutions.
None of them make me feel particularly
proud of being a gamer, though.
Addendum:
Addendum:
The day after I posted this article the fine folks at “Extra Credits” uploaded a video addressing harassment in online communities as a reaction, in part, to the first of the three incidents I mentioned. Their video is an excellent, thoughtful breakdown of the problem and well worth checking out. They have a special talent for making you think about video games in a new light, and their piece has influenced and expanded what I intended to say on the matter. I am still organizing my thoughts on the potential solutions to the problem and trying to filter something useful out of the rage I built up while researching the first case-study I selected.
I also freely admit that I am drawing attention to the fact that their video came out after I wrote the first part of this article as a sort of geek-hipster, anti-bandwagon, “I was against harassment before it was cool” conceit. That there is a hint of a rising groundswell forming gives me hope that this is something we can fix, but an enormous amount of work still needs to be done, and a lot of monstrously apathetic people need to be brought on board. Seriously, though, go watch it if you haven't already; it made me feel a lot better about our chances.
Something they said in their video really brought home why this is so important:
This stuff represents the worst in our community. It is antithetical to everything games are about. Games grew up as a medium about joy, and yet these people have made it an outlet for misdirected hate. I've heard people say that this is harmless. It's not. Go back and, if you can stomach it, watch the 'Cross Assault' video again. Watch that girl's love of the game be crushed out of her. Watch something that was good in her life be turned into something hurtful.
I'm not a gamer, Izzy--because I would drop into that world and never re-emerge, not because it isn't my deal--so I was unaware of this problem. Despite my personal investment in gaming, I found this piece a very interesting read. I look forward to your next installments.
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I've never seen the Cross Assault video until now. It reminds me of my own first encounters with social gaming as a female in the community. The thing is, not only do we have to deal with misogyny, but to have any respect, we have to be good at the games we play.
ReplyDeleteThe evidence I've seen is that being good at the games has virtually no effect. If you are bad, it's because you are a woman and everyone knows women suck at games. If you are good, you are likely to be characterized as unfeminine, or they treat the men you beat as emasculated. It's a catch-22, you can't win even if you win.
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